
Caverns of the Sacred Fire
A downloadable Dungeon
Caverns of the Sacred Fire is an adventure designed for Knave 2e, but can easily adapt to other OSR systems.
Selected as RUNNER-UP, winning the 2nd place in the Knave 2e Adventure Jam.
Writing, art, maps and graphic design by Francisco Lemos.
It features a 23-location dungeon themed around transformation.
The PCs will delve into its depths to fetch magical ingredients requested by a witch.
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Backstory
Long ago, a Deity of Chaos was exiled to the mortal plane, taking refuge within an intricate network of tunnels. A lover of mischief and transformation, this entity amused themself by reshaping matter. Many, awed by these marvels, turned the place into a pilgrimage site.
As centuries passed, the deity appeared to vanish, as did the devotees. Although traces of the transmuting force remained trapped in the depths.
Some decades ago, a congregation of monks settled in the caves, retreating to the lower levels, never to behold sunlight again. Their vows included willingly relinquishing their sense of sight. Their purpose: to expand their minds by developing extrasensory abilities beyond the mundane and thuse become telepaths.
A few days ago, you were recruited by Hanush, a mysterious figure rumored to possess knowledge of alchemical brews and forbidden rituals, willing to pay a handsome sum for certain rare ingredients. Your task: to delve into this ancient, forgotten abyss and retrieve them.

Caverns of the Sacred Fire is an independent production by Francisco Lemos and is not affiliated with Questing Beast LLC.
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (11 total ratings) |
| Author | Francisco Lemos |
| Genre | Adventure, Role Playing |
| Tags | dungeon, Dungeon Crawler, Fantasy, knave, knave-2e, OSR, role-playing-game, Tabletop role-playing game |
| Content | No generative AI was used |
Purchase
In order to download this Dungeon you must purchase it at or above the minimum price of $5.50 USD. You will get access to the following files:
Development log
- V1.3 Minor typos fixedApr 10, 2026
- v1.2 Typo fixes and minor text udatesOct 13, 2024
- Illustrations updates and minor text changesOct 05, 2024




Comments
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This is a great piece of work Francisco. I love everything here. The map might become a little challenge for the GM about how to keep the PCs on track but if one takes a moment to study the incredibly wonderful map, that shounldn't be a real problem.
Great! 5/5
Green ("Just me" from the mastodon community)
Hi Green, thanks for your kind words, I really appreciate it.
On the challenge of keeping PCs on track, an OSR approach could probably be: lets go without track! :-D
Awesome work! Any plans for a print version?
Thanks Skip!
Yes I have plans to make a print version at some point :-)
Congratulations on this work Francisco. The art and layout look fantastic; I particularly love the style of your isometric illustrations.
Hi! thanks for your kind words :-)
looks amazing !
Thanks!